![]() Set how high AI bumps up ground walkers when checking steps. If NPC is stepping through tasks (see ai_step ) will resume normal processing. Grey - node not available for selected hull size Second call displays the nodes and their IDs. First call displays the nodes for the given network as green objects. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used ![]() Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate.ĭrop an ai_hint at the player's current eye position.Ĭontrols which connections are shown when ai_show_hull or ai_show_connect commands are usedĪrguments: NPC name or classname, =NPC under crosshairĬycles through the various hull sizes. Table NameĮrases current game stats and writes out a blank stats file.Ĭlears bits set on nav links indicating link is unusable.ĭebug the attempted connection between two nodes.īi-passes all AI logic routines and puts all NPCs into their idle animations. The following is a list of Counter-Strike: Global Offensive console commands and variables.Įxe build: 16:34:06 (7852) (730) 1136 concommands total. ![]()
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